And once on the incline, you can’t see over the hill – which is understandable. And that’s all because the introductory track, has you driving up and over virtual hills. When it comes to gameplay, Music Racer doesn’t leave a very good first impression. And while there are some variations to this mode, then such don’t really change much as they simply alter the difficulty while conserving the gameplay in its purest form. Music Racer, features one singular mode where your car is automatically driving down a three lane road to the beat and you simply have to move it left and right in order to collect music tabs and to avoid obstacles. Music Racer, is not some grand, AAA title with an abundance of modes and features. And while modern rhythm games, are nowhere near as big as your Guitar Heroes, then they are still as fun and as exciting and the recently released Music Racer, is the best example of that. They’re still not as big as they used to be in the late 2000’s and very early 2010’s, but they are still much bigger than they were at the beginning of this generation. Sure there’s a photo mode built into the game, with the use of an in-game camera if you care, but the fact that everything is just grey, doesn’t give you much to photograph to help hold your attention.Rhythm games have undergone a little renaissance of sorts in recent years. Which, in all honesty, it’s kind of hard not to let your attention wander. Unless I was just really not paying attention to anything. The very last combat encounter of the game, even made no sense. Or if you waste all your ammo and need to switch to a terrible melee weapon, good luck. If you need to heal, you then have to open your inventory, which doesn’t stop the game, and heal. You get the tiniest little reticule if you’re using a gun, and you have to hip fire. There are a few combat encounters in the game, but mostly near the end. So I was left running in circles for hours in frustration because of this design. So I ended up missing an important item a few times, until I slowly got up close to every item, to see if it got a faint glow, to show I could interact with it. You never know if you can truly interact with something unless it’s dead in your face. The characters would talk about getting x, y, or z, and you might get a notification in the bottom corner of the screen of what you might have to do, but there was no sure fire way to check. This is where I ended up getting very frustrated, as I was never quite sure what to do. Even when the credits rolled I still had no idea what had happened or what the point was.Īs you progress throughout the game, you end up in quite a few large areas. Between no good descriptions, no motivations, and no character building, I felt I was just strolling down roads for no reason. I honestly had no idea what the story was about. Which was a nice touch to the world, but I wish there was an option to bring up a window with a normal computer font so you could read it properly. Every note was hand written too, in different ways. Maybe the fact was hidden in lore you find throughout the game, but the writing was so small I couldn’t even read it without getting up to press my nose against my television. But it was really unclear if it was just the population of Russia or the world. The game is set in Russia after a virus kills off most of the population. If you were alone with someone in an apocalyptic world, would you talk amongst each other constantly? Or live in silence? How well would you want to know your companion? Well in Russia, apparently nobody talks much, and keeps their stories hidden. This doesn’t affect the review, as my thoughts are mine and mine alone. *A code was provided by the developer for the purpose of this review. It was brought to consoles by publisher Sometimes You in March 2022. 35MM is a walking sim that was released for PC in 2016.
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